Wednesday, June 15, 2016


I have a little level that I develop my effects in that triggers them to fire over and over at set intervals. It's getting really busy in there now! I wanted to share what I've been working on lately here:

(And my Grandma said I'd get sick of making explosions one day. She was sooo wrong)

Saturday, January 30, 2016

TS_PostProcess Vol 1 v1.2 Update!

It's been a long time since I've really done any serious work on my Unreal Marketplace items, but that time is over!

I've dome some serious work on the Post Process Pack vol 1, adding a TON of new features, I've started work on vol. 2, which I'll be showing off very soon. I've also dome work on my fireworks pack, adding some cool sound effects and some new fireworks to play with.

But today's post is about the big update to Post process Pack vol. 1! I've learned a lot about post processing effects and other fancy shader math over the last year since releasing the pack. I wanted to bring that knowledge tot he pack and make it even more awesomer than it already was.

The two biggest request I have received from customers since releasing the pack are 1) Custom Depth support and 2) A better way to preview the pack and see how it works before buying.

Today, I'm happy to announce that both of those requests have been fulfilled.

There are now Custom Depth version of every effect in the pack. They all use a single, included function to sample the depth buffer and allow control over the various uses of the custom depth buffer.

There is also a new demo application for download! This cooked demo showcases the demo map included with the project and the various preset effect volumes I've setup for you to easily copy-paste into your projects.

Wednesday, October 21, 2015

HAL Archviz Toolkit V1 Released on UE4 Marketplace!

I'm super stoked to announce the release of the HAL Archviz Toolkit V1 on the UE4 Marketplace!

HAL Archviz Toolkit V1 Promo from HOYT ARCHITECTURE LAB on Vimeo.

I collaborated with HAL to help develop the toolkit and am continuing work with them on V2, which will be a VERY significant followup :D

Thursday, August 20, 2015

UE4 Quick Tip: Do stuff from the Launcher!

I may be one of the few out there that will admit it, but I really like the Launcher. It's become a really useful tool for helping me find content, manage my projects and content, etc.

I just figured out some nice functionality that makes it even more useful to me!

Right-clicking on projects in your Library allows you to to several handy actions like opening the project folder, cloning the project and placing a shortcut on your desktop.

However handy this, I find it a bit odd, that Epic didn't choose to use the drop-down method for these options that's in use everywhere else in the Library. I think it would be easier for people to find and use these tools.

Monday, June 15, 2015

MekTek Article about ME!

Hello again! I've been working witht he team at Mektek on the Heavy Gear Assault game and they've decided to show off some of my work in a blog post!

Tuesday, October 28, 2014

Post Process Shader Pack Vol.1

Update! The Post process Shader Pack Vol.1 is available for purchase on the UnrealEngine Marketplace!


My Post Process Shader pack Vol.1 is up for voting on the Unreal Engine Marketplace Trello board:

Please take the time to take a look and give it vote if you'd find it to be a useful tool.

This shader pack focuses on creating stylized and illustrative looks in your unreal engine 4 games. I have developed them to be extremely flexible and easy to combine to create unique looks that can give your game or project that perfect look.

Here's a quick rundown of the shaders:

  • PPM_TS_InkAndPaper: Uses both angle and depth detection to create detailed and beautiful illustrative outlines based on your scene's geometry. Has example styles ranging from Napoleon Dynamite to Tron.
  • PPM_TS_Pixelize : Give your project that 8-bit retro feel without having to change but a few sliders. Can also be animated for that classic SNES Mode7 transition magic!
  • PPM_TS_Crosshatch: Simulate hand-drawn hatching or recreate the Kings Quest dithered look!
  • PPM_TS_Posterize: Quick and simple way to add that toon-shading look to your project. Combine with the InkAndPaper and the Crosshatch shader for a full toon shader system!
  • PPM_TS_Halftone: Awesome Pop-Art style half-toning or fine newsprint-style rendering.
  • PPM_TS_FakeLighitng: Define simple light directions and colors to quickly and easily light your entire scene without a single real light. Great for giving a simple, stylized look to environments and combining with other post process materials for unique looks.
Here's some images to show the capabilities of these shaders:
Cross-Hatching Effect
Pen and Ink effect
Pixelization Effect
I've also put together a walk-through to show how I'm using these shaders to get these effects and how easy it is to modify them to your needs!

Monday, October 6, 2014

LUT Tables Pack for Unreal Engine 4

Hello again!

I discovered that Photoshop has a bunch of LUT tables built in and wanted to use them in my UE4 scenes, so I went about exporting them all out, and I thought I would share the fruits of my labor with everybody.

I have two links below. The first is the LUT Pack in .uasset form, created in UE 4.0.2 for maximum compatibility. To install, uncompress the LUT_Tables folder anywhere in your project's Content folder

Download the LUT Tables in .uasset format (Unreal Engine 4)

The second are the raw .png files. Please note that when you import these yourself, be sure to set the Texture Group to "Color Lookup Tables" in the texture options.

Download the LUT Tables in .png format

Here's a simple GIF demo images of the LUT Tables at work:

Update: Jacky over on the UE forums has posted 100 LUT tables!