Tuesday, October 28, 2014

Post Process Shader Pack Vol.1

Update! The Post process Shader Pack Vol.1 is available for purchase on the UnrealEngine Marketplace!

https://www.unrealengine.com/blog/marketplace-content-release-nov-5

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My Post Process Shader pack Vol.1 is up for voting on the Unreal Engine Marketplace Trello board:
https://trello.com/c/sHJEVjqa

Please take the time to take a look and give it vote if you'd find it to be a useful tool.

This shader pack focuses on creating stylized and illustrative looks in your unreal engine 4 games. I have developed them to be extremely flexible and easy to combine to create unique looks that can give your game or project that perfect look.

Here's a quick rundown of the shaders:

  • PPM_TS_InkAndPaper: Uses both angle and depth detection to create detailed and beautiful illustrative outlines based on your scene's geometry. Has example styles ranging from Napoleon Dynamite to Tron.
  • PPM_TS_Pixelize : Give your project that 8-bit retro feel without having to change but a few sliders. Can also be animated for that classic SNES Mode7 transition magic!
  • PPM_TS_Crosshatch: Simulate hand-drawn hatching or recreate the Kings Quest dithered look!
  • PPM_TS_Posterize: Quick and simple way to add that toon-shading look to your project. Combine with the InkAndPaper and the Crosshatch shader for a full toon shader system!
  • PPM_TS_Halftone: Awesome Pop-Art style half-toning or fine newsprint-style rendering.
  • PPM_TS_FakeLighitng: Define simple light directions and colors to quickly and easily light your entire scene without a single real light. Great for giving a simple, stylized look to environments and combining with other post process materials for unique looks.
Here's some images to show the capabilities of these shaders:
Cross-Hatching Effect
Pen and Ink effect
Pixelization Effect
I've also put together a walk-through to show how I'm using these shaders to get these effects and how easy it is to modify them to your needs!


8 comments:

  1. Do you know how well these work with the Oculus Rift DK2?

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  2. Unfortunately, I can't say as I don't have one. Maybe between Xmas and sales of the assets packs I've made, I can get one of those fancy new ones.

    If you do end up purchasing the pack and test it with the headset, i'd love to hear the results!

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    Replies
    1. Hey, Tom! Could you please tell whether code for shaders is included in the pack? We want to play around with it.

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  3. I've done some Rift tests with the Ink and Paper shader and the outline effect works fine. The paper textures feels weird, but I wasn't really after that effect. Satisfied with my buy this far!

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  4. Is there a way to have this work with particle effects? I'm working on a student project, and I want to use the Sci-fi shader, but it seems to cancel out all the particles in the scene. Is there any way I could set up the scene so the PPE doesn't cancel out any emitter effects in the scene?

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  5. Tom, could you help me to apply those shaders on my projecto? I'm having some problems to do it.

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  6. Tom: Excellent work! Do you have any documentation associated with Vol. 1?
    aegstuff@yahoo.com

    THX

    ReplyDelete