Tuesday, October 28, 2014

Post Process Shader Pack Vol.1

Update! The Post process Shader Pack Vol.1 is available for purchase on the UnrealEngine Marketplace!

https://www.unrealengine.com/blog/marketplace-content-release-nov-5

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My Post Process Shader pack Vol.1 is up for voting on the Unreal Engine Marketplace Trello board:
https://trello.com/c/sHJEVjqa

Please take the time to take a look and give it vote if you'd find it to be a useful tool.

This shader pack focuses on creating stylized and illustrative looks in your unreal engine 4 games. I have developed them to be extremely flexible and easy to combine to create unique looks that can give your game or project that perfect look.

Here's a quick rundown of the shaders:

  • PPM_TS_InkAndPaper: Uses both angle and depth detection to create detailed and beautiful illustrative outlines based on your scene's geometry. Has example styles ranging from Napoleon Dynamite to Tron.
  • PPM_TS_Pixelize : Give your project that 8-bit retro feel without having to change but a few sliders. Can also be animated for that classic SNES Mode7 transition magic!
  • PPM_TS_Crosshatch: Simulate hand-drawn hatching or recreate the Kings Quest dithered look!
  • PPM_TS_Posterize: Quick and simple way to add that toon-shading look to your project. Combine with the InkAndPaper and the Crosshatch shader for a full toon shader system!
  • PPM_TS_Halftone: Awesome Pop-Art style half-toning or fine newsprint-style rendering.
  • PPM_TS_FakeLighitng: Define simple light directions and colors to quickly and easily light your entire scene without a single real light. Great for giving a simple, stylized look to environments and combining with other post process materials for unique looks.
Here's some images to show the capabilities of these shaders:
Cross-Hatching Effect
Pen and Ink effect
Pixelization Effect
I've also put together a walk-through to show how I'm using these shaders to get these effects and how easy it is to modify them to your needs!


Monday, October 6, 2014

LUT Tables Pack for Unreal Engine 4

Hello again!

I discovered that Photoshop has a bunch of LUT tables built in and wanted to use them in my UE4 scenes, so I went about exporting them all out, and I thought I would share the fruits of my labor with everybody.

I have two links below. The first is the LUT Pack in .uasset form, created in UE 4.0.2 for maximum compatibility. To install, uncompress the LUT_Tables folder anywhere in your project's Content folder

Download the LUT Tables in .uasset format (Unreal Engine 4)

The second are the raw .png files. Please note that when you import these yourself, be sure to set the Texture Group to "Color Lookup Tables" in the texture options.

Download the LUT Tables in .png format

Here's a simple GIF demo images of the LUT Tables at work:

Update: Jacky over on the UE forums has posted 100 LUT tables!