Okay, so this is pretty hackey, but it works great. One day, I'll have the time to implement a real sun/sky system with actual math but for now it will just have to do. Really, I'm just stealing the animation of a Daylight system in MAX and rigging a light to it in UDK. There's a couple of tricks to make authoring in the UDK easier as well as some thoughts on how I can expand the system in the future. I won't be discussing the details of the sun and sky to create convincing sunrise effects, just the way I got the camera path into the UDK.
Monday, February 20, 2012
Monday, February 13, 2012
I just had to move a large project to a new build and didn't want to download all 40 gigs again from my SVN server. I recently updated to version tortoiseSVN 1.7 and noticed that it took all the .svn hooey and put it into one folder at the root of my install. This made me wonder what would happen if I just moved that folder to the root of my new, stock install of UDK and update. BAM! It worked! It takes a while to copy the working copy back out of the .svn cache but it's WAY faster than a checkout and way easier than doing it by hand.
- Copy the .svn folder from your old build
- Paste the .svn into the new, fresh build
- SVN>Update the new build
- Drink Coffee
Thursday, February 9, 2012
Finally got Matinee working with the Transportation Simulator codebase. Goodbye networking, nuahahaha! :D It's a LOT more fun to drive these maps with tons of AI traffic to bump into :D