Sunday, January 29, 2012

My Favorite UDK Bug

I finally get to show this off, yay! I had it sitting on my desktop, thrilling my toddler for the last year. I'm really sad this bug is fixed but it made for entertaining stress tests. :D

Oh, and yes. It's still confidential. Please delete your memories of seeing this after viewing. Thank you.

Great joke at the end.

It's probably a bit obscure, but the wntire reson we created the driving simulators was because the tarnished image of the new Bay Bridge after a rash of accidental deaths happened around the last detour. Then they show the press what it looks like to plunge off the bridge in a simulator. Doh!

Friday, January 27, 2012

UDK Day/Night System (Update!)

I've been trying to get the 3D Studio MAX daylight system sun position into the UDK for a bit now. I managed to rig a way to export a skeletal animation and tie the light to it. I'm writing up a tutorial now to help everybody out who is trying to impliment something like this.

While it's certainly harder than just rotating the sun in the UDK, I'm getting location-specific, accurate sun position as well as an accurate arc through the sky.

The tutorial on how to get the accurate path into the UDK is here:
http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html

Tuesday, January 24, 2012

Using single-sided V-Ray materials for translucent effects

On the pbviz boards, Nicky asked how to acheive a translucent stained-glass look. V-Ray has a really simple way of doing this:

By using a single-sided V-Ray material, light passes through very convincingly:

VRay Translucent Lighting

Friday, January 20, 2012

Doha Map WIP


Tracey and the boys are at it again. Simply amazing stuff. We're building a map based in Doha and the team simply took it to the next level. I can't wait to get my hands on it and get it sparkling! :D

Lots More pics here:
http://forums.epicgames.com/threads/879176-WIP-Doha-Visualization